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| Eight fighters are sent directly north, east, west, south, southeast, southwest, northeast and northwest FROM the HW. When one fighter reaches a HW, another six fighters are sent outward from the new HW. | ||
| Many fighters are sent out from the first HW, flying in patterns that comb through the galaxy | ||
| the fighters don't fight, but slip by enemy fighters to go directly to the HWs. (requires only 1 laser per ship) | ||
| instead of researching M research crystal plating. As soon as you have it you have to implement a new search pattern because your old fighters WILL BE shot down. (requires only 1 laser per ship) | ||
| build lots of 6 gun fighters, try to shoot as many of your enemy's explorers down as you can | ||
| All areas are searched by two fighters, one fighter with one laser, setting: planets - navigation - ships - other, the other fighter with 6 lasers, setting: ships - planets - navigation - other | ||
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| EMP HW before cruiser attack (most common attack, lacking not only in creativity but also in style) | ||
| the M of fighters are kept so high, that they can't be hit. Research LC to 15 and high damage weapons. If enemy weapons targeting becomes too high, built biocentric ships, if enemy builds high targeting PSI Blasters use Multiphasic Aura Shields, if enemy has high targeting disrupters accompany squad with M Matrix - Cloaked Cruiser | ||
| conquer one world in enemy mining system, genesis it and ignore the rest of the mining planets until you have conquered the new HW | ||
| build well armored well shielded high M cruisers and send them off, qing all enemy systems (low maintenance, high risk) | ||
| attack HW with cruiser squad, one cruiser has cloaking field and keeps away from turrets | ||
| research LC, kt to min10 or ele and cloaking device to find KOO of HW, or FI | ||
| research minimal cruisers, missile hull, then thrust, M and FIs and build cruisers with just 4FIs each. Launch from your own planetary orbit. | ||
| Launch missiles (min thrust 8) 9 spaces from target away; Planetary turrets get one last shot -> try to get Missile M up high | ||
| EMP HW before launching Missile | ||
| I haven't found a way to make it work, unless HW advantage is vast | ||
| Field operatives sabotage turrets before attack | ||
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| keep building defenses, so that your enemy doesn't get the HW - only nuklear wasteland remains | ||
| surround HW with high M fighters - only short term solution | ||
| build all defenses, leave just 1 Observatory. HW is useless, and has to be destroyed before genesis can be used in the system | ||
| destroy your suns, so you can't be found on the Star Map | ||
| position fighters with high thrust nukes 19 or less away from your HW; In case of attack: nuke the ship | ||
| Name all your HWs the same: turrets can't be sabotaged | ||